How Matrix: Resurrections Could Be Shaped By Video Game Lore

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How Matrix: Resurrections Could Be Shaped By Video Game Lore
In a promotional screenshot for The Matrix Online video game, a payer looks down on the streets of the Matrix's Mega City as another character stands on a lower roof.
Enter the Matrix and party like it’s 2004.
Image: Monolith Productions/Warner Bros.

When the third Matrix film, Revolutions, released in 2003, the series’ time flourishing at the box office was ostensibly done. As you well know, nothing’s ever really gone in the age of blockbuster franchise cinema, and now, we’re a month away from a fourth Matrix movie. But the latest sequel was never actually the next chapter of the tale after Revolutions—it was The Matrix Online. 

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That was what the Wachowskis, back in 2005, really considered to be the continuation of the world they had crafted over their movie trilogy: a massively multiplayer online roleplaying game (MMORPG) where users cast themselves as newly self-actualized humans flung into the Megacity, the digital cityscape hub of the Matrix itself, after the events of Revolutions. The movie series ended with the cycle of reboots of the Matrix broken thanks to a truce negotiated by Neo between the human remnants in Zion and the Machine City. The Matrix Online picks up in the wake of renewed conflicts between humankind and the machines—one that, if what cryptic glimpses of Resurrections we’ve seen so far indicates, will have some wide-reaching ramifications in the new movie.


What Was The Matrix Online?

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Image: Monolith Productions/Warner Bros.